It's even possible to separate them for a short while, which usually makes the panic of one player infect the other.Ītmosphere is king here and props can help. Two players is great for a horror game - you can keep the action moving and focused on them without needing to give others the spotlight too often, which would allow them pauses to calm down. Spectres can do scary stuff on their home turf. Play with time and space, making corridors fold in on themselves, doors open to completely different parts of the building and so on. Possess objects or even entire rooms to hurt them. Have a will'o'wisp lure them into more danger (Composure+Resolve to resist). Start off harmless as you draw them in, let them think the main problem might be finding the ghosts, give them a light phenomenon or two until they're deep in the bowels of the building. Think Bloodlines Ocean House: There's noone you can fight, just the environment turning against you in various ways as you try to survive from one room to the next and maybe find a clue or two. Perhaps put in a wraith or two in hiding that could be reasoned with on later visits or act as helpful cavalry?Īnd finally, the tone.
Luckily, vampires are usually considered relatively resistant against possession as the Beast is not in the mood for sharing – dpesn't mean you can't describe them feeling something clawing at their mind, trying to get in, of course.īy the way, is there a reason why the hospital is haunted by spectres rather than wraiths? AFAIK, Giovanni prefer dealing with the latter, but of course, spectres make for better drama. Since you mention V5 in particular, do you have access to previous editions of Wraith or Orpheus? I'd mostly go with those, pick a few Arcanoi/Horrors and use them narratively.